Post by hiei on Dec 26, 2007 23:11:38 GMT -5
the Pilant Gundam is the Flagship Model of Anaheim Electronics' newest MS Series- Uniform Project HMX. This Model is supplied to the AEUG, but very Few have been Produced. Color is White, with Gold and Blue streaks down the arms and legs, culminating in an AEUG Symbol on the chest.
Armor- Luna Titanium with 3 cm of Beam Retardant (good for about 6 Seconds of constant beam fire on that area)
Armament- Interchangeable Main Weapons, 1 of the Following:
1x 3-Stage Beam Rifle (Regular, Dual, and High Power settings, depends on Charge Time allotted) Recommended for Close-Mid-semi Long Range Fighting.
2x 130 MM Beam Pistol (energy caps handle 9 shots each, then can be replaced easily) Recommended for Close-Range Fighting
1x Hyper Bazooka (Powerful Concussion to an enemy Unit + BIG BOOM) Recommended for Mid-Long range fighting
1x 230 MM Cannon (Holds multiple rounds, Powerful Shots either Depleted Uranium, which was illegal until Neo Zeon broke the Antarctic Treaty in U.C. 0080, or High-Explosive Rounds.) Recommended for Long-Range Shelling Support
Secondary Weapons
2x Beam Saber
2x Head Mounted Vulcans
2x Shoulder Mounted Gatling Cannon
2x Leg Mounted Missile Pods (optional, though not always on, due to added weight, However useful in Large MS Battles with the Hyper Missile Warheads able to concuss groups of enemies)
Shield- High-Tensile Luna Titanium, with 2 CM of Beam Retardant, good for 3-5 Secs of constant beam shots on area Can be Shoulder or Back-Mounted while wielding the Beam Pistols, otherwise can be carried regularly
Other Abilities: 8x High-Output Vernier XJ-1 4 on Back, 1 on each Calf, 1 beneath Feet to allow for Low-Flow ride and speedy vertical takeoff.
Armor- Luna Titanium with 3 cm of Beam Retardant (good for about 6 Seconds of constant beam fire on that area)
Armament- Interchangeable Main Weapons, 1 of the Following:
1x 3-Stage Beam Rifle (Regular, Dual, and High Power settings, depends on Charge Time allotted) Recommended for Close-Mid-semi Long Range Fighting.
2x 130 MM Beam Pistol (energy caps handle 9 shots each, then can be replaced easily) Recommended for Close-Range Fighting
1x Hyper Bazooka (Powerful Concussion to an enemy Unit + BIG BOOM) Recommended for Mid-Long range fighting
1x 230 MM Cannon (Holds multiple rounds, Powerful Shots either Depleted Uranium, which was illegal until Neo Zeon broke the Antarctic Treaty in U.C. 0080, or High-Explosive Rounds.) Recommended for Long-Range Shelling Support
Secondary Weapons
2x Beam Saber
2x Head Mounted Vulcans
2x Shoulder Mounted Gatling Cannon
2x Leg Mounted Missile Pods (optional, though not always on, due to added weight, However useful in Large MS Battles with the Hyper Missile Warheads able to concuss groups of enemies)
Shield- High-Tensile Luna Titanium, with 2 CM of Beam Retardant, good for 3-5 Secs of constant beam shots on area Can be Shoulder or Back-Mounted while wielding the Beam Pistols, otherwise can be carried regularly
Other Abilities: 8x High-Output Vernier XJ-1 4 on Back, 1 on each Calf, 1 beneath Feet to allow for Low-Flow ride and speedy vertical takeoff.